Envío a todo Costa Rica por solo ₡1490 

Enviar a
Costa Rica
0
  • argentina
  • chile
  • colombia
  • españa
  • méxico
  • perú
  • estados unidos
  • internacional

Selecciona tu país

América

Europa

Resto del mundo

portada Electronic Sports Industry in China: An Overview (en Inglés)
Formato
Libro Físico
Editorial
Idioma
Inglés
N° páginas
231
Encuadernación
Tapa Dura
Dimensiones
23.4 x 15.6 x 1.6 cm
Peso
0.53 kg.
ISBN13
9789811992872

Electronic Sports Industry in China: An Overview (en Inglés)

Peng Duan (Autor) · Xiaohui Wang (Autor) · Allan Yijia Zhang (Autor) · Springer · Tapa Dura

Electronic Sports Industry in China: An Overview (en Inglés) - Duan, Peng ; Wang, Xiaohui ; Zhang, Allan Yijia

Libro Nuevo Importado
Envío: 6 a 8 días háb.
₡ 58.738
Costos de importación y 13% IVA incluídos en el precio ✅
Libro Nuevo

Quedan más de 100 unidades

₡ 58.738
Llega entre el 14 Jul y el 20 Jul a Costa Rica. Seleccionar ubicación

Reseña del libro "Electronic Sports Industry in China: An Overview (en Inglés)"

This book presents a series of studies on the status quo, characteristics of and trends in China's eSports industry, while also analyzing key problems to help the industry avoid potential risks, seize opportunities for development, and promote industrial drivers. In addition, it puts forward feasible plans and strategic suggestions for high-quality innovation and development of the industry. Electronic sports or eSports refers to digital entertainment activities that combine technological, sports, cultural and social aspects, and which have a unique commercial and user value. With their rapid growth in this century, eSports are now an emerging sector with huge growth potential and room for innovation. In 2020, China's eSports industry led the globe in growth rates; contributing roughly RMB 75.198 billion, it brought considerable new momentum to the national economy. As a new cultural phenomenon, eSports are politically, economically, culturally, and socially suited to helping use information technologies to restructure human social activities. The emergence and spread of an eSports culture embody the richness of subcultural phenomena and the importance of multicultural spaces, while also having a positive effect on people's competitive spirit, intelligence, aesthetic tastes, etc. However, during the COVID-19 pandemic, China's eSports industry has faced a host of problems, e.g. postponed competitions, management difficulties and brand devaluation, all of which have hampered its progress. Nevertheless, the number of Chinese eSports users is on the rise and the online market share is climbing steadily, establishing a user base for the industry. Moreover, new technological advances like 5G, VR and AR offer a wealth of new opportunities for innovation in China's eSports industry. The book encourages readers to approach the topic from various perspectives and think across disciplines. As a result, it is not only essential reading for students at colleges and universities, but also offers a valuable reference guide for eSports researchers and enthusiasts.

Opiniones del libro

Preguntas frecuentes sobre el libro

Todos los libros de nuestro catálogo son Originales.
El libro está escrito en Inglés.
La encuadernación de esta edición es Tapa Dura.

Preguntas y respuestas sobre el libro

¿Tienes una pregunta sobre el libro? Inicia sesión para poder agregar tu propia pregunta.

Opiniones sobre Buscalibre

Ver más opiniones de clientes